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Fallout new vegas send companion home
Fallout new vegas send companion home





fallout new vegas send companion home

Wassup my fellow Fallout New Vegas fans! Today we have a very special list in this humble writer’s opinion. If not having the Old Vaquero perk, -25% attack speed and x1.Fallout New Vegas Companion Mods.

fallout new vegas send companion home

  • -1 to STR requirements of revolvers and lever action weapons, and another -1 with the Old Vaquero perk, so he can hold his.
  • SPECIAL moved from (6 6 4 2 7 8 5) to (4 3 8 2 7 4 10), he's an antediluvian worn out geezer who complains about aches, but very lucky to have survived so long and to have won such a lopsided gunfight.
  • Does -50% damage with Guns other than revolvers and lever action ones.
  • Tag skills are: Guns, Repair, Science, Survival.
  • Calm Heart now also increases her accuracy somewhat.
  • But when using any Unarmed, Guns or Explosives not included in the above, she gets a 50% damage penalty instead.
  • fallout new vegas send companion home

    +20% damage bonus when using Unarmed fisticuff weapons (no big gauntlets, etc), when using any shotgun, and when using Guns or Explosives in the Cowboy perk.Tag skills are: Unarmed, Guns, Explosives, Survival, with a big catch.If he revels in it, that +10% crit chance is against everyone If he lets go of the hatred, Boone no longer has +10% crit chance against Legion but is no longer bothered by burning alive (some zen shit).Survival armor gives +20% Fire and Energy Resist, Assault armor gives +5% crit chance.Quest reward 1st Recon armors are Medium instead of Heavy.Has +10% critical chance against Legion personnel, +10% critical damage with rifles, and another +10% with scoped weapons.Better Healing perk now also applies to nearby human companions, and to himself: hence it is renamed to "Cura Te Ipsum".Tag Skills are: Energy Weapons, Medicine, Science, Big Guns (only companion with that one, just in case).You can have all three companions at once while exploring the Sierra Madre.God (Dead Money) isn't bothered by fire, but any other companions will pretty much be out of commission while they are on fire.When getting set on fire, companions will scream in agony and fail to do anything until the fire dies out.When getting poisoned, companions will occasionally complain about it, though JSU makes them poison immune since it's more of a bother.When using Psycho, Yao Guai Meat, Rushing Water or Turbo, companions will occasionally scream in Frenzy, for funsies.Companions can gain the otherwise unavailable effects from chems that use perks on the player: Psycho/Slasher, Yao Guai Meat(s), Steady, Rushing Water ( JIP CCC kinda required).Companions can use some hidden dialogue when they use a Doctor's Bag ( JIP CCC kinda required).Since all companions are setup with a Sneak skill of 100, companions with the Sneak tag skill will ignore enemy DT based on their Critical Chance and have the Silent Running perk effect.And also, because I wanted to have all skills covered when using companions to do stuff with JIP CCC.So no longer is everyone proficient with Melee Weapons just because Companions' tag skills now try to follow what the companions say, or at least what one can infer from their personality.If you get separated or the companion gets knocked out, you'll get notified that the perk is removed, it will be readded when you get close enough The companions' perks now depend on you being close enough to them.

    fallout new vegas send companion home

    Check the Config file to change some of these if they bother you.It also lowers damage from companions to you and among them (from explosives etc), and increases their attack, reload and equip speed with all weapons (since unfortunately some mod works by removing Agility modifiers from NPCs) Spray and Pray: requires Ferocious Loyalty.It now also gives companions effects similar to those of the Pack rat and Run 'n Gun perks Ferocious Loyalty: requires 6 CHA or 45 Speech.It also lowers limb damage to them by 50%, and makes them recover HP when you get hit weighted by your Charisma: from 2% of the damage you receive at 1 CHA, to 20% at 10 Life Giver: requires 6 END or 7 CHA and gives +30 max HP to you and companions.All right, this game has been out for over a decade and frankly "all the fish is already sold" like they say in my country, so I'm gonna be QUICK:







    Fallout new vegas send companion home